AI Insights · Timothy · April 2023
Top 5 Snake Games on Android in Oceania for Q1 2023
Discover the performance trends of the top 5 snake games on Android in Oceania during Q1 2023, with data insights from Sensor Tower.
In the first quarter of 2023, the top 5 snake games on the Android platform in Oceania showed varying trends in weekly downloads, revenue, and active users. All data provided is from Sensor Tower, offering a detailed look into the performance of these popular games.
Snake Run Race・3D Running Game from Freeplay Inc saw a decline in weekly downloads, starting from 13.5K in late December to 4.1K by mid-March, with a slight uptick to 5.6K at the end of the quarter. The game’s weekly revenue was modest, peaking at $7 in late February. Weekly active users showed a downward trend from 27.4K in late December to around 11.9K by the end of March.
Snake.io - Fun Snake .io Games by Kooapps Games achieved relatively stable weekly downloads, ranging from 4.1K to 6.6K. The game's weekly revenue fluctuated, peaking at $106 in early January and ending at $98 in late March. The number of weekly active users remained fairly consistent, averaging around 26K to 31K throughout the quarter.
slither.io from Lowtech Studios experienced a steady decline in weekly downloads, starting from 3K in late December and dropping to 305 by the end of March. The weekly revenue remained low, peaking at $47 in mid-January. Weekly active users also saw a significant decrease, from 24.2K in late December to about 10.9K by the end of March.
SSSnaker by Habby, a newcomer released in late March, showed promising initial performance with 13K downloads in its first week and 7K in the following week. The game generated substantial weekly revenue, starting at $1.1K and quickly rising to $4.6K. Weekly active users increased from 10K to 13.7K within the same period.
Snake Crusher from Supersonic Studios LTD saw a sharp decline in weekly downloads, from nearly 5K in late December to just 270 by the end of March. The game’s weekly active users followed a similar trend, decreasing from 4.9K to 1.6K over the quarter. Notably, the game did not generate any revenue during this period.
For more insights and detailed data, visit Sensor Tower.